Contents |
Chess for girls? feminism and computer games / Justine Cassell and Henry Jenkins -- Computer games for girls : what makes them play? / Kaveri Subrahmanyam and Patricia M. Greenfield -- Girl games and technological desire / Cornelia Brunner, Dorothy Bennett, and Margaret Honey -- Video game designs by girls and boys : variability and consistency of gender differences / Yasmin B. Kafai -- Interview with Brenda Laurel (Purple Moon) ; Interview with Nancie S. Martin (Mattel) ; Interview with Heather Kelley (Girl Games) ; Interviews with Theresa Duncan and Monica Gesue (Chop Suey) ; Interview with Lee McEnany Caraher (Sega) ; Interview with Marsha Kinder (Intertexts Multimedia) / Interviews conducted by Jennifer Glos and Shari Goldin -- Retooling play : dystopia, dysphoria, and difference / Suzanne de Castell and Mary Bryson -- "Complete freedom of movement" : video games as gendered play spaces / Henry Jenkins -- Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / Justine Cassell -- Voices from the combat zone : game grrlz talk back. |