ECU Libraries Catalog

The rhetoric of videogames as embodied practice : procedural habits / Steve Holmes.

Author/creator Holmes, Steve author.
Format Book and Print
Publication Info New York, NY : Routledge, Taylor & Francis Group, 2018.
Descriptionx, 273 pages : illustrations ; 24 cm.
Subject(s)
Series Routledge Studies in Rhetoric and Communication ; 34
Routledge studies in rhetoric and communication 34. ^A1054683
Contents Introduction. Part I. Theorizing procedural habits. Persuasive technologies in the rhetoric of videogames -- From persuasive technologies to procedural habits.
Contents Part II. Thinking persuasive technologies differently. Affective design and the captivation of memory in first-person shooter videogames -- Gamification and suggestion technologies (Kairos) beyond critique -- Achieving eudaimonia in free-to-play social media games -- The habits of highly unsuccessful nonhuman computational actors -- The materiality of play as public rhetoric pedagogy. Conclusion to procedural habits.
Bibliography noteIncludes bibliographical references and index.
ISBN1138303275 hardcover
ISBN9781138303270 hardcover
ISBNelectronic book

Available Items

Library Location Call Number Status Item Actions
Joyner General Stacks GV1469.34 .S52 H65 2018 ✔ Available Place Hold