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Series |
Routledge Studies in Rhetoric and Communication ; 34 Routledge studies in rhetoric and communication 34. ^A1054683
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Contents |
Introduction. Part I. Theorizing procedural habits. Persuasive technologies in the rhetoric of videogames -- From persuasive technologies to procedural habits. |
Contents |
Part II. Thinking persuasive technologies differently. Affective design and the captivation of memory in first-person shooter videogames -- Gamification and suggestion technologies (Kairos) beyond critique -- Achieving eudaimonia in free-to-play social media games -- The habits of highly unsuccessful nonhuman computational actors -- The materiality of play as public rhetoric pedagogy. Conclusion to procedural habits. |
Bibliography note | Includes bibliographical references and index. |
ISBN | 1138303275 hardcover |
ISBN | 9781138303270 hardcover |
ISBN | electronic book |