Contents |
Cover; Playable Bodies; Copyright; Contents; Acknowledgments; About the Companion Website; Introduction: Dance Games and Body Work; 1. I See You, I See You!; 2. Dancing Difference/�Ǵaming Gender; 3. Listening Like a Dancer; 4. Practice, Practice, Practice; 5. Choreographic Labor, FTFO; 6. Intimate Media: Body Projects Megamix; Notes; References; index |
Abstract |
Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of ""intimate media."" |
Bibliography note | Includes bibliographical references and index. |
Issued in other form | Print version: 9780190257835 0190257830 9780190257842 0190257849 |
Genre/form | Electronic books. |
ISBN | 9780190257880 (electronic bk.) |
ISBN | 0190257881 (electronic bk.) |
ISBN | 9780190257859 (electronic bk.) |
ISBN | 0190257857 (electronic bk.) |
ISBN | (hardcover ; acid-free paper) |
ISBN | (hardcover ; acid-free paper) |
ISBN | (pbk. ; acid-free paper) |
ISBN | (pbk. ; acid-free paper) |
Standard identifier# |
99971627823 |
Standard identifier# |
40027046222 |