Contents |
Part I: Problem finding -- Chapter 1: Martian Jet Lag -- Chapter 2: User-Inventors -- Chapter 3: Someone Else's Shoes -- Chapter 4: The Future of Feedback -- Part II: Discovery -- Chapter 5: Super-Encounters -- Chapter 6: Data Goggles -- Chapter 7: Building An Empire Out Of Nothing -- Part III: Prophecy -- Chapter 8: The Pong Effect -- Chapter 9: The Wayne Gretzy Game -- Chapter 10: The Mind's R&D Lab -- Chapter 11: How To Time-Travel -- Part IV: Connecting -- Chapter 12: The Go-Betweens -- Chapter 13: Zones Of Permission -- Chapter 14: Holistic Invention -- Part V: Empowerment -- Chapter 15: Paper Eyes -- Chapter 16: Tinkering With Education. |
Abstract |
The writer of the New York Times Magazine' s popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "ah-a" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life. |
Abstract |
"The writer of the New York Times Magazine's popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "aha" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life,"--NoveList. |
General note | "An Eamon Dolan book." |
Bibliography note | Includes bibliographical references (pages [227]-255) and index. |
Genre/form | Biography. |
Genre/form | History. |
LCCN | 2016288011 |
ISBN | 9780544324008 (hardcover) |
ISBN | 0544324005 (hardcover) |